


It was only after Anderson binge-played the first two Resident Evil games and came up with a screenplay titled Undead, which he described as a rip-off meant to still be produced even if he couldn’t guarantee the RE license, that the project really moved forward. Obviously, none of these projects came to fruition, with both Capcom and the studio fighting over unfocused storylines. Romero’s infamous NC-17 version of the script. McElroy’s relatively faithful translation of the first game to George A. There were three different iterations of the project before Anderson came onboard, from Alan B. That’s why I’d like to take a look back on what made this iconic piece of early 2000s horror so much more than a run-of-the-mill adaptation, as I think we often take its edgy charms for granted. Anderson’s strange take on Resident Evil. While fans have come to expect more faithful recreations of their favorite gaming experiences after projects like Detective Pikachu and even Netflix’s Castlevania, two decades of IP-driven blockbuster filmmaking has led me to appreciate the bonkers creative decisions behind Paul W.S. That’s why it’s no surprise that the first Resident Evil movie actually has very little in common with the games it’s supposedly based on, functioning as more of a self-contained action-horror hybrid that just so happens to feature a few elements from Capcom’s franchise. Meanwhile, there’s still no sign of that Metal Gear Solid movie!ĭon’t get me wrong, the Resident Evil games boast plenty of memorable characters with interesting backstories, but these titles have always been more about the player-driven narrative derived from personally outsmarting Umbrella and escaping horrific situations rather than any cohesive yarn. This massive success is ongoing, with new sequels and remakes releasing pretty much every year, but what I think is amazing is that this series of games with little to no regard for conventional storytelling is somehow the franchise that spawned seven big-screen adaptations, a handful of animated films and a short-lived TV show. The Resident Evilfranchise is responsible for some of the most chilling moments in interactive media, forcing players to confront man-eating biohazards since the mid 90s.
